Soccer Rules as of March 1st, 2008
(and subject to last minute changes):


Metro City Soccer Indoor Soccer Rules

Laws of the Game

LAW I: THE FIELD OF PLAY

LAW II: THE BALL
  1. Size five soccer balls will be used for all adult games and U-14 through U-19 games.
  2. Size four soccer balls will be used for all youth games U-12 and younger.
  3. Metro City Soccer will provide all game balls.

LAW III: NUMBER OF PLAYERS, PLAYER'S GENDER AND SUBSTITUTIONS

  1. Adult and U 14 (and older) shall have five field players and one goalkeeper. U 14 (and older) boys teams may not have girls playing. Coed and U 12 (and younger) teams shall play 6 players on the field at a time and one goalkeeper.
  2. Minimum number of players to start will be four. Teams with fewer than four players have 13 minutes from scheduled start of game to field the minimum team or such team will forfeit game. Teams with minimum players receiving a red card will forfeit. Exceptions are; Time penalties, injured players.
  3. There will be a two-minute time penalty for too many players on the field.
  4. "Men's Divisions" means only Men players can participate, "Women's Divisions" means only Women can participate. "Coed Divisions" means Both genders can participate.
  5. Unlimited substitutions allowed as follows: During play a player must be within the touch line in front of their team box area for the designated "Home" or "Visitors" side depending on which side their team is on BEFORE a substitute can enter. NO jumping into the other teams player box and NO jumping or slamming the gate.
  6. A goalkeeper may be substituted during play (following the rules above) provided that the new goalkeeper is wearing colors that distinguish them from all other players and the referee. However, if a team prefers to have a stoppage in play to allow the substitution, the referee must first be notified and at normal stoppage of play the referee will allow for play to be stopped during the substitutions at the first dead ball possible.
  7. Only player, substitutes, and no more than TWO coaches are allowed in the players boxes.
  8. All adult players including U16 boys must have a current Metro City Soccer player's pass present in order to play.
  9. All adult and youth teams may add an extra player when they are down by 6 goals. The extra player must be removed when the differential returns to 4.
  10. Teams are allowed to add new players (not to exceed 15) to their rosters at anytime excluding the last game of their session. A player of the same division may change teams up to the third game of the session.

LAW IV: PLAYERS EQUIPMENT
  1. Shoes must be worn. All types are allowed including outdoor plastic molded cleats (no metal cleats). All shoes must be clean and free of debris.
  2. Teams MUST wear matching uniforms. Players not wearing the correct attire shall not play until the correct uniform is worn. Non-compliant teams are subject to forfeit.
  3. Unique numbers are required on all uniforms.
  4. When two team colors are the same, the home team will change colors.
  5. Goalkeepers must wear clothing that distinguishes them from all other players and the referee.
  6. Shinguards are REQUIRED and must be covered by socks.
  7. NO CASTS are permitted on the playing field at any time.
  8. Splints shall be padded a minimum of 1/8" neoprene (or equivalent). All must be approved by the referee prior to game time.
  9. All cuts or open wounds must be bandaged before entering the field of play. All players with an open wound must leave the field and may not return to the field until the wound is completely covered.
  10. All jewelry must be removed prior to the start of the game.

LAW V: THE REFEREES
  1. One or two referees will be on the field of play.
  2. The referee(s) may reverse their decision provided play has not been restarted.
  3. The referee shall refrain from penalizing in cases where a player is satisfied that by so doing they would give an advantage to the offending team.
  4. Referees are to penalize only deliberate breaches of the law and are to overlook those breaches that are trifling and doubtful.
  5. Referees are under no obligation to explain or discuss with anyone any calls during or after the game.

LAW VI: DURATION OF THE GAME
  1. All games shall consist of two periods of twenty-three minutes.
  2. Half time shall be two minutes in length.
  3. The clock shall be stopped for serious injuries.

LAW VII: STARTS & RESTARTS
  1. The ball is in play when it travels half its circumference.
  2. The HOME team will get the starting kickoff. The VISITING team will get the second half kickoff.
  3. The ball is out when the whole of the ball crosses the perimeter wall (this includes any ball that strikes the protective netting). A DIRECT free kick shall be taken at the touch line by the team opposite of the player who touched the ball last.
  4. When the ball makes contact with the building structure (ceiling area), a DIRECT free kick shall be taken by the non-offending team at the middle of the yellow line closest to where the ball was played, and a two-minute administrative team penalty shall be given. This law applies to contact made with the legs/feet and not the head of a player.
  5. When play is stopped in any extraordinary circumstance and one team has a clear possession of the ball, a DIRECT free kick shall be given to that team at the point the ball was when play was halted.
  6. A player has five seconds to put the ball legally into play after it has been judged ready for play by the referee.
  7. A player leaving the halfway line after the whistle, but before the ball is in play, possession is lost and given to the other team.

LAW VIII: METHOD OF SCORING
  1. A goal is scored when the whole of the ball crosses over the goal line and under the cross bar. Only if it has not been thrown, carried, and/or intentionally propelled by the hand or arm by a player except in the case of the goalkeeper.
  2. Goals are scored from kick offs, kick ins, corner kicks, and keeper throws.
  3. A team scoring the greater number of goals during the game shall be the winner.
  4. In the event of a tie score in a championship game, a five-minute sudden death over time period will be played. If neither team scores during this overtime, then there will be a five shot shootout which players participate from each team shooting alternatively. The ball is placed at the yellow line nearest the attacking goal. If, before each team has taken its five scoring opportunities, one has scored more goals than the other could score, even if it were to complete successfully all of its remaining shots, the shootout ceases and the winner is declared.

LAW IX: THREE LINE VIOLATION
  1. When the ball is played across the three yellow lines in the air towards an opponent's goal without being touched by another player or without touching the perimeter wall, floor or referee, a DIRECT free kick shall be awarded to the opposing team at the first yellow line.

  2. When a team has only three field players on the field the three-line violation is waived.

LAW X: FOULS
  1. MAJOR OFFENSES DIRECT FREE KICK AWARDS
    1. Kicks or attempts to kick an opponent.
    2. Trips or attempts to trip an opponent.
    3. Jumps or attempts to jump at an opponent.
    4. Charging an opponent in a violent or dangerous manner.
    5. Charging an opponent from behind.
    6. Strikes or attempts to strike another player, official, or spectator.
    7. Holds an opponent.
    8. Pushes an opponent.
    9. Obstructs an opponent.
    10. Charges an opponent into the perimeter wall (called "boarding").
    11. Player charges an opponent when the ball is not within playing distance.
    12. Slide tackles an opponent. Back knee sliding on the floor.
    13. Straight legged tackles.
    14. Playing the ball while sitting, laying, or being on the ground.
    15. Handling the ball. Denial of an obvious goal scoring opportunity will result in a "Shootout".
    16. Verbal abuse or taunting other players.
    17. Charging the goalkeeper.
  2. MISCONDUCT
    1. A player shall be cautioned if;
      1. They persistently infringe the laws.
      2. They show by word or action dissent at any referee decision.
      3. They are guilty of unsportsmanlike conduct.
      4. They receive a second two-minute time penalty.
      5. They are guilty of a "breakaway" foul, (See XII: 7).
      6. They intentionally shoots at the opposing goalkeeper after the whistle has sounded.
      7. They fail to go directly to the penalty box.
      8. They interfere with an opponents direct entry into the penalty box.
      9. They intentionally foul to deny a scoring opportunity.
      10. Boarding (charging an opponent into the perimeter wall).
    2. A player shall be ejected if:
      1. They are guilty of violent conduct of serious foul play.
      2. They use foul or abusive language and/or gestures.
      3. They persist in misconduct or serious foul play.
      4. They receive a 3rd two-minute penalty.
      5. They leave the bench during a confrontation to engage in misconduct.
      6. They engage in misconduct after the conclusion of the game.
      7. They persistently violate Metro City Soccer policies.
    3. The referee may caution or eject a player or coach on the bench for any action listed above.